Post by Dynamax on Feb 24, 2011 19:26:07 GMT -5
Name: Ryuji Takezawa
Race: Half Oni
Age: 67 (looks late 20's)
Teaches: Advanced Magic: Crystal (Basic, Intermdiate, Skilled)
Style: Physical
Bio: The son of an Oni male and a female woman skilled in Earth magic Ryuji grew up with great potential, he too was taught at a young age on how to use Earth Magic and grew into the advanced crystal class with hard enough training.
He became a teacher, his stern demeanor and black humor making him something of a unique teacher (he often says that he's eat any student who gets detention with him, though he doesn't mean it.) he's recently transfer to the school as it was in need of a Crystal Element teacher. He has a bad habit of eating in class as Oni's have a higher appetite than most (which is why his threat of cannibalism works so well).
Appearance: His human form. (he has two small horns but they're easily hidden by his hair, also his canines are longer)
He can transform into more oni looking form. In this state his oni nature causes his skin to go red and him to gain horns and tusks, his hair becomes more curled. He grows about a foot taller (he's already 6'3") and his body becomes more muscular.
He wields a large Kanabo in both forms, showing off his inhuman strength.
Created moves: Crystal spike wall - a Two stage defensive spell where he summons a crystalline barrier and then causes spikes to come out of it, turning it into a weapon. He can even add an extra step by causing the crystals to fire by shattering the barrier.
(power gained after Time skip) Crystal Needle Trap - a dome that acts as an inverted copy of his Spike wall. The caster can cause the dome to shrink in size, which can either be used to torture or scare ones foe, or kill them.
(power gained after Time skip) Crystal Golem - After training with Jim on th Principles on Earth Magic and Golems Ryuji can create oni like crystal Golems to command as he sees fit. He cannot create a lot like Jim due tot he drain it'd put on him but theya re far more formidable.
-----------------------------
Name: Nabiki Takezawa
Race: 60% oni 40% human hybrid
Age: 14
Element choices: Intermdiate Fire and Intermediate Earth
Style: Mental
Bio: Ryuji's cousin on his Dad's side, is currently living with him as Ryuji's uncle insisted she go to the school and Ryuji serve as hr guardian. Doesn't get along to well with him due to a rivalry between their dad's.
Appearance: Her 'human form':
Her Oni form transformation is much like Ryuji's only her eyes go completely yellow and all her teeth become fangs. She's about 5' 2" so she's not as tall...yet.
Created moves:
(Power gained after Time skip)Fire Fist: She can create a sheathe of flame around her fist to give her punch more...well punch like she can Her Kanabo. She cannot be harmed by her fire and in theory she will eventually be able to surround her whole body with flame. (Upgrade before Finals) She has extended this to her Kanabo to work with the same spell, thus integrating her former power with it.
(Power gained after Time skip)Home Run: She can summon chunks of hardened rock to levitate in front of her. She then uses her Kanabo to essentially play baseball. She's good rather good aim too but she doesn't always hit her target.
(Power Upgrade before Finals) Kanabo Earth Breaker: Grown from her former latent ability to shake the Earth with her club, Nabiki can now cause tremors and cause stone pillars to rise up in front of her to attack or defend.
(Ultimate gained before Finals) Demon Flame Rain: Am move she developed without needing her Kanabo, Nabiki can channel fire into a glowing orange orb and fling it into the air. Within seconds it explodes, raining flame down on her foes in a widespread area and causing a widespread fire to grow.
-------------------------------------------
Name: Nerina Merces
Race: Water Nymph
Age: 26
Teaches: Advanced Magic: Water (Basic, Intermdiate, Skilled)
Style: incantation
Bio: A strange nymph lady who is one of the more skilled practitioners of water magic in the teaching world. Nerina is a favorite of the boys due to her beauty and is a target of much adoration, especially since she is single. She is a bit scatterbrained and can often be found trying to remember what lesson her class was on but this nature belies her seriousness about learning. Also don't sleep in her class lest ye be doused by water.
She has a pet Squid she keeps in the pond of her class. She calls him Mr. Squishy. He's 12 ft tall and serves to assist water training as a live target. (it doesn't bother him much which is why it's ok)
Appearance:
Mr. Squishy:
Created moves: Water Geyser: A move she often uses to splash those who misbehave or sleep in her class. She has a stronger version which acts as a powerful water cannon.
Pretty Wave: A tidal wave version of her geyser, quit dangerous when the combat version is used.
Quick hydration: She can use the moisture in the air to make water as weapons.
(Power gained after time skip) Morning dew mist: a blinding mist created by the moisture in the air. Good for concealment.
(Power Gained after Time Skip) Bubble Rider: She can create a giant water bubble that she can ride in. But since only she can control she can also use it to hold things or people. It is not that durable as it could be yet but it might improve in time.
Mr Squishy can fire ink globs and use his tentacles. He has enough control to not attack for real in class as he was raised by Nerina not to.
-------------------------------------------
Name: Roy Haswar
Race: Homonculus/ formerly Human
Age: 15
Element Choices: Intermdiate Air along with using the Intermdiate level of Light modifier for it, poor with all other 3 basic elements. (Addition before finals) Beginner Alchemy
Style: incantation
Bio: A bright young student who recently transfered to the school, Roy has been eager to come to A.W.E. due to the opportunities held by the graduates. He has to struggle with looking younger than most and is sensitive on being picked on for it. He has a half brother who is part dragon from his dad's previous marriage. He's peaceful and kind and would rather not fight. He has a unique affinity for the light modifier magic as he wishes to use non violent ways of his powers, as it not only grants him haling power but the ability to bind and defeat people without harm.
Addition: Since the trip to the Mystic Forest Roy has grown to be a bit more serious..as well as growing a bit. He has also beguin to study Alchemy as his Father wished him to.
Appearance:
Symbiotic Wind Bo Staff
Can act as a conduit for Roy's wind magics and only Roy's.
Created moves:
Super breath: A spell that allows his exhaling breath to blow out as a strong wind. It's just strong enough to knock over an average person or a garbage can. - 5% damage + more if someone comes into contact with something based on object or is hit by other things blown at them
(power gained after Time skip) Healing wind: Wind that heals any wound it happens to blow onto. A use of Light Wind Magic. +5 healing per post
(power Gained after Time skip) Trapping Cyclone: Roy can trap inside a whirling wall of wind that cannot be broken out of. An even better way to beat someone without fighting. Can only do one person at a time for now. Spell lasts for five minutes and there's away to get out at the top...so long as you don't have wings as the span of the cyclone is usually a foot longer than one's width. -2% damage per post if touching the wall. 12% + repel if one tries flies up into the top of the whirl wind
(Power gained before Finals) Suffocating Cyclone - A variant of his Trapping cyclone that creates a taller, faster spinning cyclone that can suck out the oxygen out of the inside of the vortex, causing whoever is in it to pass out after a time. it lacks the trap above but is taller and spins faster, making it hard on flyers still but giving them a chance to escape still.
-3% Damage per post if touching the wall. Fliers move at 2/3% their normal speed while inside. After 4-5 turns depending on how worn out one is one will be unconscious if one does not escape.
(Ultimate move gained before Finals) Wind Slash - a Move thought up from Masamune and Artorus, Roy is able to concentrate wind energy into his fingertip and swing his arm, sending out the wind like a cutting blade. He can cause it to be dull and concussive when using it on allies.
Blunt - 17%
Sharp - green]20%
Race: Half Oni
Age: 67 (looks late 20's)
Teaches: Advanced Magic: Crystal (Basic, Intermdiate, Skilled)
Style: Physical
Bio: The son of an Oni male and a female woman skilled in Earth magic Ryuji grew up with great potential, he too was taught at a young age on how to use Earth Magic and grew into the advanced crystal class with hard enough training.
He became a teacher, his stern demeanor and black humor making him something of a unique teacher (he often says that he's eat any student who gets detention with him, though he doesn't mean it.) he's recently transfer to the school as it was in need of a Crystal Element teacher. He has a bad habit of eating in class as Oni's have a higher appetite than most (which is why his threat of cannibalism works so well).
Appearance: His human form. (he has two small horns but they're easily hidden by his hair, also his canines are longer)
He can transform into more oni looking form. In this state his oni nature causes his skin to go red and him to gain horns and tusks, his hair becomes more curled. He grows about a foot taller (he's already 6'3") and his body becomes more muscular.
He wields a large Kanabo in both forms, showing off his inhuman strength.
Created moves: Crystal spike wall - a Two stage defensive spell where he summons a crystalline barrier and then causes spikes to come out of it, turning it into a weapon. He can even add an extra step by causing the crystals to fire by shattering the barrier.
(power gained after Time skip) Crystal Needle Trap - a dome that acts as an inverted copy of his Spike wall. The caster can cause the dome to shrink in size, which can either be used to torture or scare ones foe, or kill them.
(power gained after Time skip) Crystal Golem - After training with Jim on th Principles on Earth Magic and Golems Ryuji can create oni like crystal Golems to command as he sees fit. He cannot create a lot like Jim due tot he drain it'd put on him but theya re far more formidable.
-----------------------------
Name: Nabiki Takezawa
Race: 60% oni 40% human hybrid
Age: 14
Element choices: Intermdiate Fire and Intermediate Earth
Style: Mental
Bio: Ryuji's cousin on his Dad's side, is currently living with him as Ryuji's uncle insisted she go to the school and Ryuji serve as hr guardian. Doesn't get along to well with him due to a rivalry between their dad's.
Appearance: Her 'human form':
Her Oni form transformation is much like Ryuji's only her eyes go completely yellow and all her teeth become fangs. She's about 5' 2" so she's not as tall...yet.
Created moves:
(Power gained after Time skip)Fire Fist: She can create a sheathe of flame around her fist to give her punch more...well punch like she can Her Kanabo. She cannot be harmed by her fire and in theory she will eventually be able to surround her whole body with flame. (Upgrade before Finals) She has extended this to her Kanabo to work with the same spell, thus integrating her former power with it.
(Power gained after Time skip)Home Run: She can summon chunks of hardened rock to levitate in front of her. She then uses her Kanabo to essentially play baseball. She's good rather good aim too but she doesn't always hit her target.
(Power Upgrade before Finals) Kanabo Earth Breaker: Grown from her former latent ability to shake the Earth with her club, Nabiki can now cause tremors and cause stone pillars to rise up in front of her to attack or defend.
(Ultimate gained before Finals) Demon Flame Rain: Am move she developed without needing her Kanabo, Nabiki can channel fire into a glowing orange orb and fling it into the air. Within seconds it explodes, raining flame down on her foes in a widespread area and causing a widespread fire to grow.
-------------------------------------------
Name: Nerina Merces
Race: Water Nymph
Age: 26
Teaches: Advanced Magic: Water (Basic, Intermdiate, Skilled)
Style: incantation
Bio: A strange nymph lady who is one of the more skilled practitioners of water magic in the teaching world. Nerina is a favorite of the boys due to her beauty and is a target of much adoration, especially since she is single. She is a bit scatterbrained and can often be found trying to remember what lesson her class was on but this nature belies her seriousness about learning. Also don't sleep in her class lest ye be doused by water.
She has a pet Squid she keeps in the pond of her class. She calls him Mr. Squishy. He's 12 ft tall and serves to assist water training as a live target. (it doesn't bother him much which is why it's ok)
Appearance:
Mr. Squishy:
Created moves: Water Geyser: A move she often uses to splash those who misbehave or sleep in her class. She has a stronger version which acts as a powerful water cannon.
Pretty Wave: A tidal wave version of her geyser, quit dangerous when the combat version is used.
Quick hydration: She can use the moisture in the air to make water as weapons.
(Power gained after time skip) Morning dew mist: a blinding mist created by the moisture in the air. Good for concealment.
(Power Gained after Time Skip) Bubble Rider: She can create a giant water bubble that she can ride in. But since only she can control she can also use it to hold things or people. It is not that durable as it could be yet but it might improve in time.
Mr Squishy can fire ink globs and use his tentacles. He has enough control to not attack for real in class as he was raised by Nerina not to.
-------------------------------------------
Name: Roy Haswar
Race: Homonculus/ formerly Human
Age: 15
Element Choices: Intermdiate Air along with using the Intermdiate level of Light modifier for it, poor with all other 3 basic elements. (Addition before finals) Beginner Alchemy
Style: incantation
Bio: A bright young student who recently transfered to the school, Roy has been eager to come to A.W.E. due to the opportunities held by the graduates. He has to struggle with looking younger than most and is sensitive on being picked on for it. He has a half brother who is part dragon from his dad's previous marriage. He's peaceful and kind and would rather not fight. He has a unique affinity for the light modifier magic as he wishes to use non violent ways of his powers, as it not only grants him haling power but the ability to bind and defeat people without harm.
Addition: Since the trip to the Mystic Forest Roy has grown to be a bit more serious..as well as growing a bit. He has also beguin to study Alchemy as his Father wished him to.
Appearance:
Symbiotic Wind Bo Staff
Can act as a conduit for Roy's wind magics and only Roy's.
Created moves:
Super breath: A spell that allows his exhaling breath to blow out as a strong wind. It's just strong enough to knock over an average person or a garbage can. - 5% damage + more if someone comes into contact with something based on object or is hit by other things blown at them
(power gained after Time skip) Healing wind: Wind that heals any wound it happens to blow onto. A use of Light Wind Magic. +5 healing per post
(power Gained after Time skip) Trapping Cyclone: Roy can trap inside a whirling wall of wind that cannot be broken out of. An even better way to beat someone without fighting. Can only do one person at a time for now. Spell lasts for five minutes and there's away to get out at the top...so long as you don't have wings as the span of the cyclone is usually a foot longer than one's width. -2% damage per post if touching the wall. 12% + repel if one tries flies up into the top of the whirl wind
(Power gained before Finals) Suffocating Cyclone - A variant of his Trapping cyclone that creates a taller, faster spinning cyclone that can suck out the oxygen out of the inside of the vortex, causing whoever is in it to pass out after a time. it lacks the trap above but is taller and spins faster, making it hard on flyers still but giving them a chance to escape still.
-3% Damage per post if touching the wall. Fliers move at 2/3% their normal speed while inside. After 4-5 turns depending on how worn out one is one will be unconscious if one does not escape.
(Ultimate move gained before Finals) Wind Slash - a Move thought up from Masamune and Artorus, Roy is able to concentrate wind energy into his fingertip and swing his arm, sending out the wind like a cutting blade. He can cause it to be dull and concussive when using it on allies.
Blunt - 17%
Sharp - green]20%