Post by outerlimits on Oct 2, 2011 23:42:44 GMT -5
This section if for characters that aren't on Snake's side or Merlin's side. "Technically" the students count as neutral, but we all know that's not necessarily true.
Name: Lladnar
Race: Human
Age: 18
Elements:
Master Energy
Expert Card Magic
Adept Crystal
Adept Earth
Capable Fire
Adept Perception Magic
Capable Healing/Rejuvenation
Capable Sealing
3 diamonds in his device on his left arm (Mana[60%] Diamond, Energy/Earth Diamond, Energy/Fire Diamond)
Style: Incantational/Physical
Appearance:
Bio: Lladnar is a 4th year student at A.W.E. that is graduating. He started a year earlier for specialized training by a certain mentor so he is technically a 5th year. Lladnar was never really into the more elemental forms of magic his peers used, instead delving into other, more mystical forms of magic. He has on his left arm a special device that he holds his cards in, with a slot for holding up to 11 cards that juts out like a blade on the outer part of his arm, pointing away from him.
Created Moves: (Will add as used)
Remote Detonation: Creates a localized explosion of Energy at a location. Can cast multiple instances of this if the prefixes "Twin", "Triple", or "Quadruple" are added to the name. (5% damage per explosion)
Power Orb: Charges to create a ball of energy and send it flying in a direction. The longer Lladnar charges, the more powerful the orb and the greater it's size. (5% damage at smallest size, increasing up to 15% damage depending on time spent charging)
Volcanic Eruption: A Fire/Earth combination spell that Lladnar can only use while he has mana in his Energy/Fire diamond, it creates an eruption of fire and molten earth from the ground, the blast flying into the air and then raining down on the surrounding area. (10% if at blast location, 5% from raining projectiles)
Rejuvenation: Coats self or ally in golden flames, healing them of wounds over time (Currently at a 1:3 mana used to life gained ratio. Heals over 4 posts, healing a fourth of the amount each post).
Manifest Energy: Lladnar is able to create objects, weapons, armors, shields, barriers, and other inanimate constructs of energy that he can use. Once created they have a life amount of 5% usually and do not require concentration to maintain. However, he can increase the life/strength of the constructs by pumping more mana into their creation.
Card Deck (10/20)
1x Fireball (5 charges)
1x Aquajet (5 charges)
1x Stone Barrage (5 charges)
1x Twister (5 charges)
1x Heal (5 charges)
1x Frost Nova (5 charges)
1x Thunderbolt (5 charges)
1x Sound Barrier (5 charges)
1x Dissipate Magic (5 charges)
1x Summon Pterodactyl (3 charges)
Name: Lladnar
Race: Human
Age: 18
Elements:
Master Energy
Expert Card Magic
Adept Crystal
Adept Earth
Capable Fire
Adept Perception Magic
Capable Healing/Rejuvenation
Capable Sealing
3 diamonds in his device on his left arm (Mana[60%] Diamond, Energy/Earth Diamond, Energy/Fire Diamond)
Style: Incantational/Physical
Appearance:
Bio: Lladnar is a 4th year student at A.W.E. that is graduating. He started a year earlier for specialized training by a certain mentor so he is technically a 5th year. Lladnar was never really into the more elemental forms of magic his peers used, instead delving into other, more mystical forms of magic. He has on his left arm a special device that he holds his cards in, with a slot for holding up to 11 cards that juts out like a blade on the outer part of his arm, pointing away from him.
Created Moves: (Will add as used)
Remote Detonation: Creates a localized explosion of Energy at a location. Can cast multiple instances of this if the prefixes "Twin", "Triple", or "Quadruple" are added to the name. (5% damage per explosion)
Power Orb: Charges to create a ball of energy and send it flying in a direction. The longer Lladnar charges, the more powerful the orb and the greater it's size. (5% damage at smallest size, increasing up to 15% damage depending on time spent charging)
Volcanic Eruption: A Fire/Earth combination spell that Lladnar can only use while he has mana in his Energy/Fire diamond, it creates an eruption of fire and molten earth from the ground, the blast flying into the air and then raining down on the surrounding area. (10% if at blast location, 5% from raining projectiles)
Rejuvenation: Coats self or ally in golden flames, healing them of wounds over time (Currently at a 1:3 mana used to life gained ratio. Heals over 4 posts, healing a fourth of the amount each post).
Manifest Energy: Lladnar is able to create objects, weapons, armors, shields, barriers, and other inanimate constructs of energy that he can use. Once created they have a life amount of 5% usually and do not require concentration to maintain. However, he can increase the life/strength of the constructs by pumping more mana into their creation.
Card Deck (10/20)
1x Fireball (5 charges)
1x Aquajet (5 charges)
1x Stone Barrage (5 charges)
1x Twister (5 charges)
1x Heal (5 charges)
1x Frost Nova (5 charges)
1x Thunderbolt (5 charges)
1x Sound Barrier (5 charges)
1x Dissipate Magic (5 charges)
1x Summon Pterodactyl (3 charges)