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Post by Deleted on Mar 10, 2011 20:29:01 GMT -5
Name: Fargrim Battlesinger Age: 2545 years Description: He is a Shardmind, a crystalline creature consisting of hundreds of small shards of translucent crystals assembled into a humanoid form and animated by a force of pure psionic energy. His race need not sleep or eat or drink to survive. He stands about 6’5” tall at full height and his crystals that once were bright red, have over time following his planeswalker spark turned into a darker shade of obsidian color. History: Fargrim’s life has been long and a true journey that rises above even some of the mightiest of adventurers. His life however began as simple as any Shardmind’s, within the astral sea. Born of pure crystal and held together by psionic energy, coupled with his immense will. Over his many years he traversed many places from Faerun, to Eberron, to the Underdark and beyond. Until one day when he was traveling alone through a frozen wasteland and was ambushed by a band of demonically empowered frost trolls. He was taken by surprise and managed to slay the beasts but he was left gravely wounded. His form began to loosen as his will faltered and faded. It was then that something happened something that would bridge universes for him. His spark ignited. (This is where I bridge the universes of DnD and Magic the Gathering). His wounds healed and his form solidified. He felt strength coursing through his body. His thoughts flew and the possibilities before him swelled. He looked down at himself and felt the power, sensed the power. He concentrated long and hard and for the first time, he planeswalked. He left the lands of Faerun and found himself looking at the planes all before him, the multiverse before him like artifacts on display. Over time he traveled the many planes and found that there was no end to the number of planes. Within the planes though he found magic unique and different to his home worlds, it was more…defined and specific. He learned to harness it, to use it. Time passed, years went by. Over the years he mastered each color of mana/magic. His powers grew and time seemed to hold no sway over him, he did not age and he retained his memories, arcane lore, and physical prowess from his entire life as though he had just learned and perfected them. He became wizened, ancient in knowledge, skilled in physical combat, and a soul now more curious on chronicling and learning and exploring rather than battle. He planeswalked as he had many a time, but this time would be different…. Place in story he was taken: Fargrim was planeswalking away from the world of Zendikar after finishing a battle with some recently released eldrazi. He was going to do more research after satisfying himself upon the rich veins of mana flowing from the plane of Zendikar when he was pulled through the rift… Powers: (this is where it’s going to get long and descriptive so bear with me…I shall post them in the days to come I just want to post the bio at least for now.) 1. Rune of Re-Growth: The caster draws a rune in the air and the rune pulses with magic. The pulse causes any biological plant material to start to rapidly grow. 2. Strength of Oaks: A spell which grants the caster or the target increased strength, the equivalent of being hit by a tree. This ability can be used in conjunction with mind thrust. 3. Angelic Form: A spell which causes the caster to take on an angelic form, they gain powers and spur confidence and courage within allies that are nearby. 4. Crystal Forest: A spell which begins with Fargrim’s body sinking into the ground. From there large spiked crystal pillars jut out from the ground. The crystals are identical to the ones that make up Fargrim’s body and as such he can manifest his will within any crystal and move through the network of crystals at will. From there he can manipulate the crystals. 5. Rune of Basking Flames: The caster draws a rune in the air that will linger there until activated. Once activated the rune will release a wave/blast of golden flames. The flames will consume and burn foes while healing any ally that they touch. 6. Form of the Dragon: A spell which transforms the caster into a large elder dragon. 7. Mind Thrust: A spell which stems from psionic energy. The caster uses his will to manipulate the psionic energy to turn it into force which slams into the foe. 8. Living Tangle: A spell which summons forth a swarm of growing tangle/vines that move at will, assailing any foe it comes across and strangles them. The tangle can be controlled by the caster. • Sakashimi’s Mask of a Thousand Faces: A mask that Fargrim gathered from the plane of Kamigawa during his travels. The mask allowed the wearer to take on the appearance of anyone they wished for as long as they wore the mask. • Spellbinder: A wand that was stolen from a high mage of Niv-Mizzet. The wand has a onetime use after which it shatters into dust never to be used again. The wand allows the user to counter a single spell cast by an opponent, trap it within the orb at the tip of the wand, and then copy that spell back at the foe. • Staff of Magic’s Conduit: A staff which is made from an ancient and potently magical tree. The staff twists into a double helix as it reaches the top, where an orb of pure magic rests. The staff acts as a enhancing conduit for Fargrim’s magical abilities.
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Post by Noble 6 on Mar 11, 2011 13:17:51 GMT -5
....hmm so far so good,....since he is entering....hmm, ....before I approve, pm me his abilities....wanna make sure he's not op.
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Post by outerlimits on Mar 11, 2011 13:45:24 GMT -5
you may also want to introduce yourself, since that's what ur supposed to do first before you go off and start making characters.
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Post by CrystalPrison on Mar 15, 2011 20:09:51 GMT -5
Hi, I'm CP and though we haven't been introduced cause you never posted, you will soon learn I'm incredibly detail oriented, ask lots of questions, and can be very annoying.
So yeah
Your Annul ability, what are the limits on that? Because well, A. breaking down all of our weapons is just wrong and b. may/may not be affected by the whole inter-dimensional travel thing. So I'm honestly curious about that....
And are these meteors...spiky? Because that's the only way I can see them impaling anything....unless you just mean crush.....
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Post by Deleted on Mar 15, 2011 20:39:44 GMT -5
impale, crush close enough but i know what you mean....and in regards to annul it can only be used on devices, like a watch or a toy or a gun or something mechanical that has parts...the like. And technically i can do it for some weaposn such as guns since they are made up of various parts, swords to if you want to get technical but i doubt that i will do that....uhm ya....plus i figure since he has traveled across a multiverse between hundreds of planes and time rifts, that this one portal pull through won't affect him much if at all........
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Post by outerlimits on Mar 15, 2011 21:24:38 GMT -5
mhmm...
Well, I'm Outer, and as you may soon find out, I'm a grammar nazi and a control/rule freak.
So not to be rude, but you maaaaaaaaay just want to remedy the fact that you haven't formerly introduced yourself in the introductions section. I know I wasn't the only one who saw your sudden bio and was all like "What the hell? Who's this guy?".
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Post by Noble 6 on Mar 16, 2011 12:27:11 GMT -5
Now I understand plane-walking and all, but besides one person, if your character is here, unless they were born here, there are some limits as to what they can and can't do....its a precaution Ill explain about after this battle....but, I put it in place for me really....as I tend to go a bit op at times lol.
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Post by Deleted on Mar 16, 2011 14:20:37 GMT -5
Well then i guess i cant really do anything then, till i actually have the full criteria and story on the table. I have things in the work in regards to abilities and downgrading of abilities to level out the playing field. But i'll just wait, since i dont want to waste time putting time into something thats going to have to be revised or redone, id rather do it fresh as it comes to me then....but im sure it shall all work out when the time is right.
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Post by Dynamax on Mar 17, 2011 3:41:13 GMT -5
Considering I have a total of four sort of planeswalkers in three of the RPG's in total (Gilgamesh, Enkidu, ExDeath and ExSeed) I can at least suggest the summoning just pulled him in and traps him here until the criteria for his release is met (victory or death as it were). It's what is keeping ExDeath both from fleeing and wiping cities off the map.
Might involve some adjustments on Gaunt's parts with your approval to have him trapped. Like all outer dimensionals who enter of their own accord during the time of summoning are bound here so long as such a stat exist...he says nearly repeating himslf cuz it's like 2 am.
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Post by Deleted on Mar 17, 2011 14:35:44 GMT -5
i understand the whole being trapped till said criteria is met...i just need to know what limitations i have hanging above me in regards to my abilities. Certain abilities i want to make might to some be considered to op and i dont want to offend none involved.
But i am going to use counterspell as an actual spell. Since if magic exists on this plane, to say that a counterspell isnt possible doesnt make much sense, since mages of that plane would have been the first to devise a counterspell to combat other mages. Just saying ^_^...i mean it would have its restrictions in the sense of use but still
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Post by Deleted on Mar 21, 2011 17:31:57 GMT -5
the above post is what i have so far in regards to successfully accomplished abilities/spells....just comment as you see fit.
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Post by outerlimits on Mar 22, 2011 10:58:59 GMT -5
Ok...well, first I'd like to point out that your form of the dragon pic, while it is the picture used by the actual MtG card, is also a pic I'm using for one of my characters in the yet-to-be-started-yet-has-a-RP-slot-anyways Fire Emblem RP (*cough*Inkshade...*cough*). Not a super big deal since we've had people use pictures for their characters that are the same for characters in other RPs, just felt like pointing that out That aside, 3 words: 28 abilities. Hooo-oooly crap.
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Post by Noble 6 on Mar 22, 2011 11:06:24 GMT -5
.....what the hell did I miss, holy crap.....
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Post by Deleted on Mar 22, 2011 14:29:18 GMT -5
The pic for form of the dragon is only there to depict the process of turning into the dragon, my guy is made of crystals unlike the guy in the pic which is SaarkonVol...but i know what you mean outer, tis not a problem....and 28 was actual only a few, i had more in store...and idk noble not much that i know of....
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Post by Noble 6 on Mar 22, 2011 15:38:06 GMT -5
.....um, I'm gonna need you to cut down this powers list, like drastically. It's...that's way too many, cause this is slightly...um ridiculous....sorry. he's almost like his own army, his abilities, although yes I know that planeswalkers are very powerful, but this realm isn't a land planeswalkers can visit. As such, and for the majority of the cast, our powers in Eldera are fiercely reduced. Otherwise, like Malzahar for instance....his voidlings can turn others in myazaki Rp into voidlings, here malzahar must personally create every voidlings one at a time. Or Necrassii, his power to absorb powers....here he can only absorb one power at a time. If he wants a new one, he must get rid of the one he learned. Or Claudis, he can only summon a few heartless,
It's just summoning a dragon, or summoning angels the 20 or so other powers....I need a revised list.
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