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Post by Deleted on Jul 24, 2010 20:46:13 GMT -5
If you are a:
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Post by Deleted on Jul 24, 2010 21:02:24 GMT -5
Aelf This is the correct spelling of the world 'elf', and is pronounced [Alph].
Aelf are typically nimble and agile creatues, and are famous for being expert hunters as well as good agrarians, though not quite as knowledgeable on the subject as humans. They have fair skin, and are usually between 5-7' tall, with queen Adgulard's height being the average: 5'10".
They have access to bows, arrows, and a variety of weapons stolen from Goblin amories. More often than not, the Aelf are on the better edge of warring technologies ad strategy, and have won most of the bouts against the Goblins, though the few times they did lose nearly resulted in their extinction. They are experts with military strategy, but have little knowldgeability on naval battle, as there are no large bodies of water in Ljusalfheim.
The current ruler of all Aelvin is queen Adgulard, and Aelf must obtain her permission to wage war. A typical elf lives between 70 and 90 years, with only the strongest living any longer. The oldest reported living creature was once a 230,000-year-old elf, until it was confirmed that Sirius B is almost 101 times older. The average Aelvin female is capable of giving birth to 7 children throughout her lifetime, though no Aelvin family with more than 5 children currently exists.
Aelf are considered to be of average intelligence, and often do well in schools in other realms because they are such prolific learners.
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Post by Deleted on Jul 24, 2010 21:12:40 GMT -5
Goblin
Goblins are actually a kind of human. They, for the most part, possess below average intelligence, but have indomitable fighting spirit, thought hey have lost the majority of their contests. They live a fast paced, unrelenting lifestyle and do not have much regard for life. They cannot be considered the 'evil' in this case bacause, in terms of land ownership, they were honestly here first.
Goblins make the very best armor and swords, and a wall made of Goblin steel built 30,000 years ago still stands and the Aelvin still cannot penetrate it. Therefore, most attacks on the Aelvin can be safely pushed to their land.
They possess few crops, living in the mountains and mostly either eating only meat or plundering what the Aelf make. Because of their habit of raping Aelvin women after raids, another hybrid exists, called a Svartaelf. There is often much debate ofver whether Adgulard, being a Svartaelf, rules both the goblins and aelf as the Aelf claim, or the aelf only as the Goblins claim.
The Goblin population is mostly male, with 38% women and 2% Aelf who have chosen to go along with them after raids are finished. They do not believe in slavery, as Aelf do (queen Adgulard allows slavery under the condition that your slave is a POW), and often blow up slave camps and free and Slave Children, the offspring of raped slaves.
They are not as ugly as most pictures depict them, and look almost like normal humans with smallpox, though the ugliest can look like humans with Plague. The average Goblin can expect a lifespan of 38-52 years, with the hardiest living to about 85. They are not incredibly intelligent, but are not naiive and will not befriend you unless you prove over and over that you mean no harm and are strong.
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Post by Deleted on Jul 24, 2010 21:25:51 GMT -5
Druids
Confined almost solely to Schwatrzbalenheim, Druids are a solitary creature who choose to practice their powerful magic in peace and quiet, often shunning visitors.
Amost the magics they practice are Dead Circle Magic, whic deals primarily with transportation, and White Magic, which is universal but has a bent towards controlling the natural world. From childhood, they are experts in nearly every single facet of life, and have a strict code of integrity. Rest assured a Druid will never, EVER lie to you. If someone says a Druid lied, they are most likely not the kind of people you should be hanging out with.
The WizDigs are technically under Druid control, though they usually let the cute things do what they please...they harm no one, honestly! Well, maybe they'll eat you so they can carry you somewhere else. All a wizdig will usually do is bump against you so it can see what you do, and when it's bored they'll bounce around on and on for awhile, then leave you. In rare cases, a wizdig will follow you, and help you by keeping you from falling into defensive traps set by the Druids.
Druids are among the hardiest creatures in all the realms, despite their frailty. they are below average height, mostly and live on almost wheat cereal and milk-honey blends alone. They can live for very, very long periods of time. Even the average lifespan of 1,265,367 years is staggering by Runic standards.
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Post by Deleted on Jul 24, 2010 21:40:01 GMT -5
Abrasax
They are a subspecies of Qliphoth capable of taking on a humanoid form, though it isn't awfully convincing by our standards alone.
They are fairly strong, and can fight off the average opponent. They cannot breathe the oceans of fire that Qliphoth can, but they can still burn down a forest if they aren't careful. Like the Druids, Abrasax are solitary creatures, preferring to live their days bothering as few people as possible, and vice versa. They have no natural enemies and, as such, can lie almost as long as Druids, an average of 1,093,700 years.
They have very large wings when compared to their body size, and as such can find being in the forest a bit unwieldy, and are rarely seen flying. When they are, it is truly majestic, and there is an entire ritual aroun their yearly flights through the realms, the Flight of the Abrasax.
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Post by Deleted on Jul 24, 2010 21:50:22 GMT -5
Perennials
Don't listen to them when they say they are humans. No one knows where the Perennial line began, but it probably wasn't with us. They just so happen to look like us, and in all reality they look more like big, cute cats!
The Perennials are really just a bunch of persistent pests, in some cases so much so that traps are set for them just like we bait mousetraps. Millions of Perennials have, in their innocent naiivete, fallen into these traps, and a coalition in Helheim has been around for years: the STPC (Save The Perennials Coalition), dedicated to ending the practice of killing Perennials by luring them into traps.
That fracas aside, they are entirely peace-loving, and wouldn't harm a fly. They will bother you with their endless array of questions and rhetoric, but they don't mean anything by it, they're just curious about you!
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Post by Deleted on Jul 24, 2010 21:58:03 GMT -5
Cocono
These furious versions of Perennials hate their cousins, so much so that they dye their skin a color complimentary to their signature orange, a kind of very vivid blue.
Imagine a Perennial with all of the cuteness and energy, but none of the good intentions or innocence. Male Perennials love to assault and beat other creatures, to the point that they torture their more submissive victims. They have so sympathy and are much smarter than the Perennials, so, yes, think of something smarter than a trap.
They love doing devious little things, like tripping and kicking people, but don't think the big deals are beyond their grasp. Opportunists of the highest order, Cocono will rob, rape, kill or torture anything they can get their diabolical little paws on. Think of them as demons without Satan to look after them.
They have very short lifespans, some as short as 15 years, but the average is 24. The oldest recorded Cocono was a 60-year-old recluse who was killed by her stepdaughter.
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Post by Deleted on Jul 24, 2010 22:15:56 GMT -5
Hyuri
The primary victims of the Cocono attacks are the Hyuri. Of course, their kind nature doesn't mean they haven't had enough, and extermination squads developed under the command of their leaders are dedicated to wiping them out... ...and successful they have been, indeed. Since the first squads were introduced into the woods 100 years ago, the Cocono population has fallen 74%, down to less than 100,000.
That notwithstanding, the Hyuri are the creatures most like humans. They build identical cities, though because of the Cocono they are nowhere near as large as our biggest cities. They have an extremely well-developed infrastructure and have access to mass transportation.
Militarily, they don't joke around either. They are among the most feared fighters in the Runic Lands because they have somethig that would make even the cockiest rulers shut up..ICBMs... and lots of them. The relative peace that Helheim enjoys is mostly due to this powerful deterrent...
The Hyuri, having learned from us, are the only creatures in the Runic Lands who possess nuclear weapons. Though by and large they are not as strong as our strongest weapons, they are still incredibly powerful, obviously and easily capable of removing any village (or even a small kingdom) from existence. Go on ahead, the Cocono may be a big threat to the Hyuri, having developed immunity to the deadly radiation, but against a 4-megaton D3, you are not.
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Post by Deleted on Jul 25, 2010 11:15:33 GMT -5
Qliphoth Destruction. Rage. Power. These are the only things that run through the mind of these enormously powerful dragons. Nothing else ever has or will, period. Their name comes from the Swedish word for 'dragon', and are less commonly known by their Angicized name, Kliffoth. They are the epitome of fear, and entire realms cower before their strength. They are the portrait of power, and NO other single creature in all the Runic Lands is as strong. They are the harbingers of despair, and entire armies simply lay down and die, accepting they cannot defeat these beasts. They are fearless, heartless and relentless. Mention them at your own peril. Fight one at your own risk. Oh, who am I kidding? The Qliphoth are stronger than most gods, and have gone down in history as the perpetrators of the events of the last Ragnarok, and could easily begin another. Because of this, they are locked away in Muspelheim, but otherwise free to destroy. They have turned a once thriving and peaceful realm into a smorgasbord of destruction and doom, devoid of any life besides them. They fear no man, and despise the gods for locking them away. Muspelheim's locks work on the Qliphoth, but not on things as small as humans. Millions of hapless creatures have foolishly ventured into Muspelheim, unwary of the danger that awaits them on the other end of the Loki Gate. Obliteration was their reward. Muspelheim is not block to you, but because of the Qliphoth even going near it is not recommended. Heed this warning well... Do not think you can fight one off. Qliphoth have virtually infinite stamina, and their scales were used to forge the famous warhammer that Thor uses, as well as some of the very finest swords ever seen be any creature. Qliphoth live an extremely, extremely long time, with just the average lifespan clocking in at nearly 19 million years. It is not known how long a Qliphoth is capable of living, but no new Qliphoth have been born since before the last Ragnarok, and most of the ones that exist today are the original Qliphoth who were forced out of the Circle of the Tyrants by Therion. Lepaca Qliphoth, the very strongest of all Qliphoth. Attachments:
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Post by Deleted on Jul 25, 2010 11:36:24 GMT -5
Hor
Though not quite as well known as their counterparts, the Hor have made themselves equally feared throughout all realms.
In particular, during the last Ragnarok, they blew the top off the Underworld, releasing hundreds of millions of demons and dark spirits into the realms, wiping six of them out of existence. To add salt to fresh wounds, they sealed Valhalla off, so Thor could not mobilize his armies or warn the gods, and they brought down the barriers of the penal colony of Midgard...well, you know where that went.
The Hor exist for no other purpose than carrying out the will of Adulruna Redivivia's will, and they do so without any hint of question. They love to use the Qliphothic Tunnel to wreak havoc on some of the realms on a daily basis; the Qliphoth themselves no longer use the Tunnel regularly.
A Hor does not live very long compared to most creatures, and average of 50 years or so. They are actually just as strong as some Qliphoth, but in the war of equlibrium, mass wins.
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Post by Deleted on Jul 25, 2010 11:55:23 GMT -5
Kraken Without a doubt, the most famous of Muspelheim's creatures, the Kraken have sunk millions of ships, both here and across all realms, and seafaring is considered deadly because of them. The small ones, about the size of skyscrapers, infiltrate lakes and rivers and snatch people up and into their watery grave. The bigger ones, the size of a neigborhood or two, do nothing with their days but smash ships to bits, usually oil tankers heading for Midgard. They are the most violent, and their rages can reroute rivers and erase mountains. Maps must be recharted afterwards. The next size up, dwarfing our largest cities, usually just hang out with the Qliphoth and eat their scales, becuase of this, these Kraken are typically extremely heavy, wighing in at several dozen million tons. The very biggest Kraken, the size of states, do almost nothing except stir up malestroms while they swim. They are the most docile, though still violent by our standards, and don't like it when ships pass over head. They simply pick them up and toss them into another realm. Because of this, Muspelheim's seas are impassible. This is Nokraken, a typical-size Kraken. Attachments:
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Post by Deleted on Jul 25, 2010 12:15:05 GMT -5
Nayran
These people, a kind of human, are famous for claiming Lemurian heritage, the Nayran are kind of ecentric, and like to do pretty random things. One of their favorite pastimes is to start mass conversations with each other, and leave midsentence...it is annoying at first, but you'll get used to it.
They are the same size as humans, but they sport a distinctive green hue, to match the brillant colors of the forests they live in. Nayran are considered to be among the most beautiful of creatures, with their peiecing red eyes pefectly complimenting their distinctive hues. And, with the semi-formfitting garments they wear, usually derived from fabrics made with the pine trees around them, they look like cute little Christmas trees!
They are very, very shy, and if you enter Vanaheim please leave them be if you can. They love to chat, but they hate being in public, and their mass conversations usually take pialce high up in their massive and tall trees, most of which can grow up to 9,800 feet in height.
The trees are where they make their homes, big houses of about 8,000 square feet each, and each house is home to two families, no more or less. The houses are a vivid shade of red, which unfortunately makes them very visible to small Qliphoth who sometimes pass by.
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Post by Deleted on Jul 25, 2010 12:25:00 GMT -5
Magellanic
High, high...very high sit the Magellanic. As they think, They do destroy the contemplations of the planet.
The Magellanic are not a particularly famous race, per say, but they are indeed extremely philosophical. Every single thing every creature says and does is taken into account and entered into their database, consisting of untold amounts of information as well as numerous mile-long corridors of paper documents kept in climate control.
Their ultimate goal--one they dedicate all their existence to--is to archive all the information that exists everywhere. They are obviously nowhere close to achieving their goal, but their libraries and archives contain a near-complete history of the Runic Lands, and they are often sought out for infromation.
They, like the rest of Vanaheim's creatures, live in peaceful isolation. However, they will not stand for the Qliphoth's attacks, and their homes in the 500,000-foot mountains are guarded by a gigantic electromagnetic barrier, which even Qliphoth cannot penetrate for some reason...whatever it is, they have not been attacked in millions of years.
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Post by Deleted on Jul 25, 2010 20:36:55 GMT -5
Second Sight
They live underground, in a labyrinth of steel mazes and tunnels. They are perennially paranoid, trusting no one and using their telescopes in order to spy on the rest of Vanahem.
The Second Sight are, more or less, small humanoid Qliphoth who chose not to enter Muspelheim witht their cousins. Not as violent as their cousins, they have built massive cities, some stretching thousands of miles, and they are the most populous group in Vanaheim. One of their most famous abilities is their "Second Sight", for hwich they are named. This refers to their clairvoyance; they can sense Qliphoth and Kraken coming, and though they cannot fight them, they can easily warn others to take cover or prepare for battle.
They are a short and stocky people, whose other claim to fame is their gargantuan lens telescopes, some of which have a 44,000 foot high base and an reflective lens about three miles in diameter, comprised of up to 137,000,000,000,000 lenses (yes, you're reading that right.) These telescopes can supposedly see anything going on in the Runic Lands, including the Circle of the Tyrants (which, in introspect, really isn't a good idea.). It is confirmed that they can see sraight across the universe, at any given stretch of it to. We see you!!!
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Post by Deleted on Jul 25, 2010 21:02:04 GMT -5
The Siren of the High Forest
The peek out from lush green bushes, showing you just enough to keep you dreaming.
Their voices, sought by the forestmen of all eons.
Their voluminous beauty, as heart-wrenching now as it was millions of years ago.
Their infinite, insatiable appetite for the naiive enough creature...
The Siren of the High Forest. The mirror of beauty and perfection, and not the standard but the very, very top of form and dimension. Legends say that a Siren can shapeshift, and for their victims will deliberately shift into a form just ever so slightly more beautiful than anything he or she has ever experienced. Their exploits are so magnificent and their beauty so prized that, despite their true nature, there is an entire ritual built around them, the Convocations of the Siren of the Woods.
It is considered bad luck to ignore the voice of a Siren, but in all good logic, you had best to do so. If not, you will experience far more than just heavenly voice and incomparable beauty.
They live in the waterfalls of Vanaheim. There, now you kow which area to avoid...
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