|
My bios
Aug 2, 2011 17:57:20 GMT -5
Post by Dynamax on Aug 2, 2011 17:57:20 GMT -5
Will make soon...working on my Borders Beyond stuff.
Claimed a Reploid named Dirge and Biometal V (containing Vile from Mega Man X)
As well as Dynamax, my own guy and Biometal U (his borther Ultimax)
Just getting that out of the way, more to come.
|
|
|
My bios
Aug 6, 2011 16:14:28 GMT -5
Post by Dynamax on Aug 6, 2011 16:14:28 GMT -5
|
|
|
My bios
Aug 6, 2011 19:55:29 GMT -5
Post by Dynamax on Aug 6, 2011 19:55:29 GMT -5
Name: Biometal V (Vile) Age: 147 years Appearance:Looks like a front shot of Vile's helmet from X8 Origins: Made by Master Albert around the time he made W, having felt a presence coming from the ruins of the ancient Jakob Orbital Elevator ruins. There he found the remains of Vile, Mega Man X's eternal rival. He remade him into a biometal and eventually passed him onto a promising young subject named Dirge, a disenchanted young Reploid siock of the world as it was.
Bound to: Dirge
-----------------
Name: Biometal U (Ultimax) Age: 1 month Appearance: Resembles the head of his Mega Man form only in red and black shades. Origins: One of two Robot Master relics found by a scientist named Forge. Ultimax was once an enemy of the original Mega Man and was a support unit to his brother, Dynamax. His body was badly damaged, too much to be converted into a Reploid so he was infused into a biometal. He can merge with Dynamax to form Mega Man Supremax Ultimate, a nod to their old combined form. Bound to: Dynamax
|
|
|
Post by Dynamax on Aug 7, 2011 9:25:48 GMT -5
Name- Dirge Race- Reploid Age- 17 years Appearance- Dirge: Mega Man Vile: i28.photobucket.com/albums/c217/Guyver_Ultima/VAVAVMMX8ConceptArt.jpgBio: A former information Reploid whose home was wiped out by a battle involving the Guardians, Dirge grew to hate those who fought so recklessly thinking they could change the world. He began to speak out against them but felt his voice unheard. But somehow he caught the attention of someone who offered him the power he sought. He was given Biometal V and now seeks to bring about his own style of change as Mega Man Vile, attacking anyone and anything he sees as an obstacle in his goals. Bonded with Biometal- Biometal V Paraphernalia- Dirge carries a book with him to read. It is unmarked and he refuses to talk of the contents. He also carries a sonic laser pistol. Attacks and abilities while transformed- Right shoulder Cannon: Mega Man Vile can fire bursts of energy from it as well as a thin yet deadly laser beam from it. He needs to stand still to fire the laser. Left Shoulder Missiles: A missile launcher exists on his left shoulders. In the air he can make these missiles dive down on his foes. Machine Gun Buster: Mega Man Vile's fingers can convert into rapid fire weapons. He can only use one hand at a time. Mega Man Vile also has a lock on option in his visor to allow him to home in on targets. He can also hover in midair for about 20 seconds, which he can use to blast his foes. He can wall jump as well. He is a Weapon Class Mega Man and can gain new ammo for either of his weaponry. Weaknesses: Mega Man Vile cannot use most of his weaponry in close range, and though he can fight , being that he was a former Maverick hunter from before the Elf Wars, this is where he is most vulnerable. His arrogance as well as Biometal V's is blinding, making them, underestimate their foes, but this is offset often by their sheer tenacity and inability to stay down.
|
|
|
My bios
Aug 17, 2011 17:17:19 GMT -5
Post by Dynamax on Aug 17, 2011 17:17:19 GMT -5
Changed Dyna's pic, will work on bio in time, my not working on it is....intentional.
He wil not show up just yet...
|
|
|
My bios
Aug 24, 2011 21:53:37 GMT -5
Post by Dynamax on Aug 24, 2011 21:53:37 GMT -5
Name- Crusher Crabclaw Age- 12 years (Went maverick 2 years ago) Appearance- Bio- Crusher was made for deep sea exploration and recovery in order to study what remains of the old civilizations under water. Crusher marveled at his discoveries and in time he began to keep some of his findings for himself. However his employers eventually found out and tried to force him to give up his loot. Crusher panicked and destroyed them in a desperate act. Now he is a wanted Reploid, hiding out and ever moving. recently he invaded and took over an underwater research center and has begun to turn it into a fortress to protect himself, converting the robots and machines there agaisnt anyone who is not him. Abilities/Powers- Crusher's main weapon is the Crusher Claw which can fire his claws from his arms like a grappling hook. He then then grab onto things and pull them towards him. He can use this in his main room to either flood or drain water in it. He can also grab onto walls and pull him cross the room with this. The room he made his command base has turbines in the floor that can push whoever is caught in them into a spiky ceiling. Crusher can evade this by firing his claw into the wall and pulling himself free. He can use the legs on his back to climb walls while firing off his claws. They can also turn forward and stab his foes as he holds them in his Crusher claw. When he loses half his health He begins to use an attack with the humanoid face built into his chest. He drinks up the water in the room until he drains it and fires a pressurized blast of water at his foes st right on, slamming them into the wall with great force. He calls this his Crusher Pressure attack. Weaknesses: He has great strength but low speed when walking upright. He has vulnerability to electrical weapons, especially when the water is flooded. If struck while the turbines are pushing him up he can be stunned long enough to hit the spikes.
|
|
|
My bios
Aug 24, 2011 22:15:07 GMT -5
Post by outerlimits on Aug 24, 2011 22:15:07 GMT -5
Oh, right, never said this, but all your characters are approved, including this new guy (Who sounds pretty neat fyi)
|
|
|
My bios
Aug 24, 2011 22:16:37 GMT -5
Post by Dynamax on Aug 24, 2011 22:16:37 GMT -5
Cool i found a few more pics, jsut brainstorming. I didn;t feel direct inspiration like i did Crusher.
|
|
|
My bios
Aug 24, 2011 22:45:09 GMT -5
Post by Dynamax on Aug 24, 2011 22:45:09 GMT -5
Name: Quetzasol the Hawkroid Age: 5 years. Appearance: Backstory/Description: An experimental Pseudroid made to test the power of Biometal SS, a Biometal made from the remains of an ancient alien robot called Sunstar. The power of the medal made Quetzasol a valued warrior of the one behind the Pseudoroids. However the other fragment was stolen by a rogue named Pathos. Quetzasol is currently looking for the other half. Destroying whatever dares get in his way, seeking to increase his power by reclaiming the other half. Powers/abilities: Being a bird type Robot Quetzasol can fly, in fact he never usually lands as he sees himself as something of a god like being. Also it is because his fragment is located in his forehead. His powers a fire type but they tend to be quite powerful as the source of his power was said to be a mighty robot. His attacks are as follows: God's Fire: He generates a sphere of flame from his hand and throws it down at his foe. He usually pitches up to four of these, switching hands at his foe. Blazing Talon: He lights his feet on fire and dives to slice and burn at his foe. Burning Damnation: Quetzasol actually lands and uses his feet flame projectors to fire s a 3 foot tall wave out at his foe in a 360 radius. It does move at a decent speed. Blazing Rush: He shrouds himself in flame and flips back , arcing until he's on the same level as his foe and flies right at them. His Desperation Move is called Sacrificial Pyre. Channelling his flmaes into his arms, he sweeps them, sending diagonal waves of fire down onto his foes. if one can move fast enough the can get to hos other side and avoid them, though the attacks are wide. He does this four times, alternating until he has to stop. Weaknesses: Being a fire type he is weak to thunder. That and his forehead being his weakness will cause major damage. Fighting him in the air is not recommended and while he is strong he is less effective on the ground.
|
|
|
My bios
Aug 25, 2011 0:24:30 GMT -5
Post by Dynamax on Aug 25, 2011 0:24:30 GMT -5
Name- Zeal Grant Race- Human Age- 16 Appearance- Zeal - Mega Man Twilight - Bio: A troublemaker of some refute, Zeal always caused problems wherever he went and he always escaped scott free. This habit and skill garnered him enough attention to be approached and given a Biometal. He now uses the power of Biometal T to become Mega Man Twilight and now he's really read to mess people up. Bonded with Biometal- Biometal T Paraphernalia- He carries several shuriken located in special pouches strapped to his forearms that he can deploy and throw rapidly. Attacks and abilities while transformed- Twilight's power gives him night vision and the ability to run very fast. So fast that he can run up walls. His is a Skill Class which teaches him mostly new sword and claw attacks but sometimes he gets new throwing weaponry. Rush Slicer - When running up the walls he can leap of and do a horizontal dash and slash with his swords. Titanium Shuriken - He throws a pair of titanium Shuriken at his foes as a ranged attack. Weaknesses: His speed and mobility come with lowered defenses. He is not the most well armored of the Mega Men, though this does not make him any less dangerous.
|
|
|
My bios
Aug 25, 2011 0:28:52 GMT -5
Post by Dynamax on Aug 25, 2011 0:28:52 GMT -5
Name: Biometal T
Age: 1 year
Appearance: Look like a four pointed robotic Shuriken but the bottom point has a face like Twilight's visor.
Origins: As far as T knows it was a new creation. Based off of the ninja Twilight was made to sow chaos, which it why it was paired with Zeal, who he liked and considers his teacher.
Bound to: Zeal Grant
|
|
|
My bios
Aug 25, 2011 1:06:39 GMT -5
Post by Dynamax on Aug 25, 2011 1:06:39 GMT -5
(Got consent from Outer) Name- Pathos Race- Reploid Age- 33 Years Appearance- Bio- A former servant of Quetzasol's creator, Pathos saw the scope of his work and feared for the future. He stole The other half of the Biometal Quetzasol was infused with and ran. He seeks someone powerful enough to keep it safe from evil and hope to redeem all the harm he did by serving his former Master. Paraphernalia- The other half of Biometal SS, he refuses to become a Pseudoroid and just keeps it stored safely in a storage unit on him. Pathos can hover and fly up to 10 feet off the ground. He is rather solid and can ram through boulders with little problem. He does not have much in attacks. He can fire a red thermal laser and a green cutting laser from his optic. Weaknesses: Pathos is not very combat oriented, and while he does have some effective attacks he is not in the same class as most reploids.
|
|
|
My bios
Aug 25, 2011 1:13:38 GMT -5
Post by outerlimits on Aug 25, 2011 1:13:38 GMT -5
The bird guy is approved.
For Zeal though, unless he's going to be some boss character, you need to make him lose some abilities. It's not because they're "OP", it's because of how I've been doing the character creation for Mega Men in the beginning. If you look at mine, they usually have some miscellaneous ability, a description of how they attack, and then 3 special attacks. Your guy has a 2, possibly even three if I count the jumping, miscellaneous abilities and then 5 special attacks.
I'd recommend keeping either 1 of the non-combat abilities and 3 of the special attacks, or two non-combat and two special attacks, sort of as a way to make it so you get more abilities (like the ones you have there) when you beat bosses (If you beat bosses. Who knows, he may just end up losing or something). Also a description of how he normally attacks with the biometal would be nice too.
However, this is all reliant on him NOT being a "boss" character. If he's just there so you have a Mega-Man boss, then go ahead and keep those abilities.
|
|
|
My bios
Aug 25, 2011 1:17:58 GMT -5
Post by Dynamax on Aug 25, 2011 1:17:58 GMT -5
He's an out right bad guy serving your big evil organizing them. Or are you meaning a beat and kill for powers type?
I kinda saw him being like Dynamo from X5 and X6 coming in to harass and slow down the opposition here and there.
|
|
|
My bios
Aug 25, 2011 1:25:11 GMT -5
Post by outerlimits on Aug 25, 2011 1:25:11 GMT -5
Well what I mean is like with most Mega-men, I expect them to be your guy's "main characters", mostly because they're the only ones who can really grow and get more abilities and become more powerful. Sure, Mavericks and Psuedoroids are there too and can be popular to use, but they can't really get more powerful.
Mega-men however get new abilites after beating bosses. Hence the "weapon get" system I require them to have.
If you wanna have Zeal be like Dynamo, then sure, I can allow him to have those abilities. Just know ahead of time that he'll be a really powerful person for any of the "early level" Mega-Men to fight.
|
|